Markers, minigames, and dispatch

Visual markers, minigame types, and the dispatch generator.

Markers and visuals

Config.Markers = {
    enabled = true,
    default = {
        type = 20,
        size = vector3(0.50, 0.50, 0.50),
        color = {r = 197, g = 79, b = 25, a = 200},
        bobUpAndDown = true,
        faceCamera = false,
        rotate = true,
        drawDistance = 15.0,
        heightOffset = 0.50
    }
}

Key fields:

  • enabled: master toggle.

  • type: marker type (Typesarrow-up-right).

  • size: width/height/depth.

  • color: RGBA (0–255).

  • drawDistance: max render distance.

  • heightOffset: lift above ground.

RGBA helper: https://rgbacolorpicker.com/

Common types:

  • 1: up arrow

  • 20: rotating sphere (default)

  • 27: chevron up

  • 28: chevron down

Per-site override example:

Minigames

Types:

  • wiring: easy–medium, connect wires.

  • circuit_panel: medium–hard, fuse placement.

  • terminal: hard, terminal/computer puzzle.

Assign a minigame per site:

Guidelines:

  • Easy jobs β†’ wiring

  • Medium jobs β†’ wiring or circuit_panel

  • Hard jobs β†’ circuit_panel or terminal

  • Expert jobs β†’ terminal

Dispatch system

  • maxDistance: max job distance.

  • minPay/maxPay: payout bounds.

  • difficultyMultipliers: multiplier per difficulty.

  • rerollCooldown: ms between rerolls.

  • maxRerolls: rerolls per session.

Payout formula:

Reroll balancing:

  • Low cooldown (3–5s): faster paced.

  • High cooldown (8–10s): RP paced.

  • Low max rerolls (5–8): less cherry-picking.

  • High max rerolls (15–20): more player-friendly.

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